Jan 27, 2008, 10:13 AM // 10:13
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#341
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Esan
Stop saying that! You don't know this for a fact. We have had more than enough dashed hopes with Guild Wars; we don't need another hype bubble.
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Sorry
I'm personally not holding my breath. I'm a realist, not an optimist. I see a high probability, nothing more.
Quote:
Originally Posted by -Loki-
have fun. If you don't want to click on it.
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k
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Jan 27, 2008, 10:25 AM // 10:25
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#342
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by pumpkin pie
marketplace will be the only place that you can trade, register with you real life identification with Term and condition.
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That would be terribad idea. Extremelly teribad.
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Jan 27, 2008, 10:43 AM // 10:43
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#343
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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if you have nothing to hide, its not a bad idea at all. beside, i don't sell stuffs hahaha, so it doesn't affect me, but on the other hand, if you really really want to set up shop, you should register yourself.
Terribad is a terrible spelling.
Last edited by pumpkin pie; Jan 27, 2008 at 10:53 AM // 10:53..
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Jan 27, 2008, 12:56 PM // 12:56
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#344
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by pumpkin pie
if you have nothing to hide, its not a bad idea at all. beside, i don't sell stuffs hahaha, so it doesn't affect me, but on the other hand, if you really really want to set up shop, you should register yourself.
Terribad is a terrible spelling.
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I think you dont get implication of "trade only in marketplace" thing.
Have you ever given out stuff? That is trading.
Have you ever muled stuff or helped someone mule suff between accounts? That is trading.
Have you ever borrowed stuff? Again its trading.
You woldnt be able to drop stuff on ground (omg, it would be abuseable for trading).
Barter trading would be impossible.
Terribad idea to prevent all this.
As for "real life identification", it soo damn easy to fake some (guess what, you need to provide that kind of info when registering GW account and you have to agree to some legaleese too ... didnt stop bots so far, besides reenterign that info for some fetaure is redudnant.)
And that "If you have nothing to hide..." by people who support all kinds of restrictive garbage just opens knife in my pocket. So what, people are entitled for privacy. People who HAVE something to hide can bypass it easily anyway, so there is no point, no point at all, unless you want to hurt sheep people who think they have nothing to hide.
I really dont get it, people got "evil, evil, evil guy is gonna get you" and agree with all kinds of self-crippling shit that is not even gonna help happily.
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Jan 27, 2008, 02:18 PM // 14:18
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#345
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Limiting trade to the marketplace would be a mistake.
It would be better if it where a place where you can set a limited number of items to be sold while you are playing.
Waiting in outposts to trade it's a waste of time, and by trading via third-party systems it's a nuisance if you don't share timezones.
Ok, I found a buyer for my item. I can enter the game from 21:00 to 23:30 GMT, and he can only from 4:00 to to 7:00 GMT.
Dang.
So I see the marketplace as a separate system you connect with only by entering the Xunlai Market, outpost, to set the things you sell, and other can buy them by searching it Xunlai Agents.
That could work quite good.
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Jan 27, 2008, 03:52 PM // 15:52
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#346
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I was thinking it should be an automatic transaction if they can pull it off.
Buyer gets the item when they buy it and seller gets gold when they come to pick it up.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Jan 27, 2008, 07:09 PM // 19:09
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#347
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Well, offline trading does not sounds that much necesary.
Not only that it sounds harder to implelement, it is not that much necesary: you dont need to meet that 4-7 guy because there is chance that there is someone who is online at same time like you who is also interested in that item.
And you could always just leave computer on and afk overnight in some calm outpost to widen your access window to market.
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Jan 27, 2008, 07:23 PM // 19:23
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#348
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by zwei2stein
And you could always just leave computer on and afk overnight in some calm outpost to widen your access window to market.
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Finally a reason to AFK 24/7!
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Jan 27, 2008, 10:44 PM // 22:44
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#349
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Academy Page
Join Date: Nov 2007
Profession: N/Me
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I don't mean to burst anyone's bubble, but I seem to remember a few months ago ArenaNet was looking for German and Spanish speaking testers in the Seattle area (it was also in the login announcements).
So, that means that this probably wasn't localized, but rather simply translated for those testers, since the only reported translated strings have been in German and Spanish.
I don't mean to be a downer on the conversation, but this probably means that it's further from a finished state than some people seem to think.
Just my $0.02.
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Jan 27, 2008, 11:48 PM // 23:48
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#350
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I don't see a direct relation.
If the localized lines where not there and now there are, it's because there has been some kind of change isn't it?
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Jan 28, 2008, 01:47 AM // 01:47
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#351
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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The question isnt, how long until release? It's, how long until they announce it?
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Jan 28, 2008, 02:51 AM // 02:51
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#352
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by kokuou
I don't mean to burst anyone's bubble, but I seem to remember a few months ago ArenaNet was looking for German and Spanish speaking testers in the Seattle area (it was also in the login announcements).
So, that means that this probably wasn't localized, but rather simply translated for those testers, since the only reported translated strings have been in German and Spanish.
I don't mean to be a downer on the conversation, but this probably means that it's further from a finished state than some people seem to think.
Just my $0.02.
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I'm failing to see why they would need to test people who spoke a language different than English to merely test features. If the product was done, you'd think they would then ask German and Spanish speaking people to help translate the texts and make sure it wouldn't sound odd. Asking people to test that happened to use a different language wouldn't make any difference at all to the overall development time. If they asked German and Spanish speaking people to test it, it must mean it is CLOSER and not farther away.
I understand where your coming from, but I don't see how this flip-flopped would make any sense. Unless Anet does it differently.
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Jan 28, 2008, 03:43 AM // 03:43
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#353
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by zwei2stein
I think you dont get implication of "trade only in marketplace" thing.
Have you ever given out stuff? That is trading.
Have you ever muled stuff or helped someone mule suff between accounts? That is trading.
Have you ever borrowed stuff? Again its trading.
You woldnt be able to drop stuff on ground (omg, it would be abuseable for trading).
Barter trading would be impossible.
Terribad idea to prevent all this.
As for "real life identification", it soo damn easy to fake some (guess what, you need to provide that kind of info when registering GW account and you have to agree to some legaleese too ... didnt stop bots so far, besides reenterign that info for some fetaure is redudnant.)
And that "If you have nothing to hide..." by people who support all kinds of restrictive garbage just opens knife in my pocket. So what, people are entitled for privacy. People who HAVE something to hide can bypass it easily anyway, so there is no point, no point at all, unless you want to hurt sheep people who think they have nothing to hide.
I really dont get it, people got "evil, evil, evil guy is gonna get you" and agree with all kinds of self-crippling shit that is not even gonna help happily.
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Thank you for a good response instead of a one liner that no one knows why you think the idea is bad. I don't read mind for your info, but all the same, those are things I had in mind as well that would be whats stopping Arena Net from having people register.
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Jan 28, 2008, 05:18 PM // 17:18
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#354
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Now we are all waiting for another dat update to see if we find anything new!!
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Jan 28, 2008, 07:34 PM // 19:34
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#355
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Krytan Explorer
Join Date: Jun 2006
Guild: Refuge From Exile [RFE]
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There was a small update just now (new User Agreement too). Was too small to really contain anything new though, methinks.
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Jan 28, 2008, 07:44 PM // 19:44
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#356
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by [riVen]
There was a small update just now (new User Agreement too). Was too small to really contain anything new though, methinks.
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Quote:
Bonus Mission Pack
* Made preparations for the Bonus Mission Pack, which is available for sale today at Noon Pacific.
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12 characters
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Jan 28, 2008, 07:51 PM // 19:51
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#357
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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This would be cool, but I wouldn't use it.
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Jan 28, 2008, 08:18 PM // 20:18
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#358
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by DarkWasp
The question isnt, how long until release? It's, how long until they announce it?
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For me the question is still 'Is this true'? XDDD
I seriously hope so, but even if all the data we have is true, we only know that they are testing it.
If they suddenly need more human resources for other questions, and they find difficulties in development or resources to keep the thing up, they may drop the 'project'.
So in the end we know nothing.
I just hope we can sing the final Portal song about this:
"This was a triumph,
I'm making a note here: HUGE SUCESS,
It's hard to overstate my satisfaction..."
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Jan 28, 2008, 09:17 PM // 21:17
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#359
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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Quote:
Originally Posted by MithranArkanere
I just hope we can sing the final Portal song about this:
"This was a triumph,
I'm making a note here: HUGE SUCESS,
It's hard to overstate my satisfaction..."
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Im sure well see some Portal references in GW2.
Meanwhile, if this XMP comes out for GW1, it'll keep me alive until then.
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Jan 29, 2008, 02:11 AM // 02:11
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#360
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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as late as this feature may be, i will still appreciate it b/c it may finally mean mods wont take hours of standing shifting thru spam in la.
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